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Applied Ballistics for LR shooting ??s
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<blockquote data-quote="jmason" data-source="post: 297778" data-attributes="member: 10486"><p>That's perfectly clear and understandable to me! Thank you!</p><p></p><p>The software I'm currently using in the field is LB 3. It wants velocity readings from multiple ranges in the "analyzer" module. I assume what it's trying to do is use the G1 drag function to reverse engineer the G1 to to be accurate. Does that sound right? </p><p></p><p>Do you have any intention of a mobile platform of "Point Mass Ballistics solver"? It seems to me (I haven't got into your software yet) that your software is covering "all the Bases" as long as you (the user) had the ability to save your input and show all reliant options on one screen I think it would be a great option for shooters. With the info you make available it would release the user from having to gather a ton of field data (that most likely will not be accurate). The most main stream 3 offerings require this of the user. Some more involved than others and some require methods that could cause as much error as they would correct. At the very least all 3 of these end up forcing the user to "fudge" something to get the software to match the "real world" drops. If that wasn't true certain values like "BC" would not be adjustable, and certain functions like "trajectory validation" wouldn't exist.</p><p></p><p>If I have the G7 function available to me in the software is it safe to say I can use the "average" BC from your book(as long as my MV is close to the max velocity you listed) and not change the BC from there? Meaning other inputs should be adjusted but don't change the BC.</p><p></p><p>Thanks,</p><p></p><p>Grass Hoppa</p></blockquote><p></p>
[QUOTE="jmason, post: 297778, member: 10486"] That's perfectly clear and understandable to me! Thank you! The software I'm currently using in the field is LB 3. It wants velocity readings from multiple ranges in the "analyzer" module. I assume what it's trying to do is use the G1 drag function to reverse engineer the G1 to to be accurate. Does that sound right? Do you have any intention of a mobile platform of "Point Mass Ballistics solver"? It seems to me (I haven't got into your software yet) that your software is covering "all the Bases" as long as you (the user) had the ability to save your input and show all reliant options on one screen I think it would be a great option for shooters. With the info you make available it would release the user from having to gather a ton of field data (that most likely will not be accurate). The most main stream 3 offerings require this of the user. Some more involved than others and some require methods that could cause as much error as they would correct. At the very least all 3 of these end up forcing the user to "fudge" something to get the software to match the "real world" drops. If that wasn't true certain values like "BC" would not be adjustable, and certain functions like "trajectory validation" wouldn't exist. If I have the G7 function available to me in the software is it safe to say I can use the "average" BC from your book(as long as my MV is close to the max velocity you listed) and not change the BC from there? Meaning other inputs should be adjusted but don't change the BC. Thanks, Grass Hoppa [/QUOTE]
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