Bryan, as to LoadBase it does us Mach from what I can gather, from what I've been able to understand LB is not Pejsa only but a proprietary solution, which makes it hard to nail down which is OK.
I guess I have a better idea what to look for when inputting a BC as to which standard I should use, it does seem like a little amount but when shooting at or though transonic and beyond the little things show up, not that I can shoot at that level a lot but I shoot more and more in that range every time out!
I would love to see some guys like you Bryan, Gus, and Gerald in some kinda format like a symposium of type at a college!
High Fence, Low Fence, Stuck in the Fence, if I can Tag it and Eat it, it's Hunting!
It seems to me that the most accurate method of modeling the trajectories of VLD type bullets would be to use velocity banded G7 BC's similiar to the way Sierra provides their G1 BC's. Do you have any comments on this? I am not sure how many of the available software packages even allow it or if it is even worth the effort. Perhaps any accuracy gains are insignificant?
That's a good observation. Although the G7 BC varies much less than a G1, it still varies some, more or less depending on the shape of the bullet.
You could splice a multiple G7 together, but since it has so little variance to begin with, the difference between using the multiple G7 BC and an average G7 would be about 1" difference in trajectory at 1000 yards.
Using multiple G1's you can improve significantly compared to a single G1, but the same is not true for G7. Meaning, you can get an improvement, but it's so small as to be insignificant.
While the article does not discuss the inner aspects of the algorithms and the math behind them (clearly out of scope), the general idea is exposed when comparing their outcome.
The Point Mass (3DOF) method is used by the following free and commercially available ballistics programs: JBM (web), Berger, Litz, RSI, Ballistics FTE (iPhone), iSnipe (iPhone), BulletFlight (iPhone), Shooter (Android), FieldCraft (ex ABC by CheyTac), Balistika, Quick Target Unlimited, JBallistics, BigGameInfo (web) plus many others. The algorithm is well known and free computer code is available to download from the Internet.
The Pejsa method is used by the following free and commercially available ballistics programs: FFS (Field Firing Solutions), BallistiX, Dr. Pejsa’s own plus some free spreadsheets like BfX. One of the typical issues that are encountered with most of the usual solutions is that they are limited to supersonic velocity values, something very critical to take into consideration when evaluating these programs. The algorithm can be studied in the books published by the author.
Some graphs of actual Doppler radar data, compared to LoadBase 3.0 (Desktop and Mobile) predictions.
.338 Lapua Magnum (radar data provided by Lapua)
.50 BMG (radar data provided by a NATO facility, taken about a month ago)
I have found a very strange thing while using nightforce exbal. this only shows up if you use the bullet database for G7 bc's.
If you run a table using standard atmospheric conditions, you get a drop that is close to actual but if you then rerun the table and change only the temperature, the long range drops go the wrong way.
what I mean is that if the temperature drops, you would expect more bullet drop at long range but with this program if you adjust the temperature down, it gives you less bullet drop at long range. Likewise if you set the temp higher, you would expect less drop but the program gives you more drop. I think this may be why your drop values are so far off.
I have run the same charts using the G1 bc.s and it seems to work correctly.